- 1 Appearance
- 2 Personality
- 3 Synopsis
- 4 Magic and Abilities
- 5 Equipment
- 6 Appearances in Other Media
- 7 Trivia
- 8 Quotes
- 9 Battles & Events
- 10 References
- 11 Navigation
Totomaru is a young man with long, two-toned hair of black and white that is tied up into a Japanese-style top knot on the back of his head, with the black portion overlaying the front and left side of his head, leaving the smaller white portion concentrated on the left, with the top knot also having the two separate colors correspondingly. On his face, Totomaru sports a simple marking consisting of three horizontal black bars passing across the ridge of his nose and both cheeks in a linear formation, with the one in the middle being the longest. After the time skip, the bangs of Totomaru's hair have grown longer and no longer cover his forehead, only framing the sides of his face. He has also grown stubble on his chin.
He is garbed in a ninja-like attire consisting of a long, orange reddish Karate gi-like cloth, held closed by a black belt, with prominent reddish fur around the collar, and with the sides being made of thick fishnet, with other, looser fishnet appearing on his forearms, with his robe’s sleeves being rolled up. His attire is completed by a simple shirt appearing from under his gi, and a pair of loose black pants tucked inside simple black boots. He also carries around a simple katana strapped to his left hip. His attire is practically unchanged after the time skip, though his new uniform does not have a fur collar. One minor difference between his pre-timeskip and post-timeskip appearances is that the markings on his face seems to be a complete line.
Totomaru seems to be the most comedic of the Element 4, occasionally getting into comedic clichés even on the battlefield, which include him utilizing spells that incorporate foul-smelling properties to irritate his opponent. He is confident in his abilities, which sometimes gets the better of him, leading to enemies catching him off-guard when he least expects it. However, he is capable of acknowledging whenever a certain course of action is futile, as seen when he pointed out that both he and Natsu were at a disadvantage of each other during their fight, due to both their Magic being naturally attuned to fire, and thus doing little in the way of fighting each other through this manner. He also seems to believe that an armed fighter has a significant advantage against an unarmed one, as he stated to a bare-handed Natsu right before unsheathing his sword. He possesses a tendency to point out both the advantages as well as the disadvantages that both he and his opponents have of each other during combat.
Phantom Lord arc
During Phantom Lord's attack on Fairy Tail, Totomaru guards the Lacrima powering the Jupiter cannon inside his guild's mobile headquarters. Given fifteen minutes to destroy the cannon before it fires, Natsu and Happy infiltrate the building and fights against Totomaru, whose control over fire allows him to manipulate Natsu's own attacks against him.
The two are initially disadvantaged against each other due to their inability to hurt one another (Totomaru for his ability to manipulate Natsu's attacks, and Natsu being physically immune to fire), so they resort to petty attacks meant to humiliate one another (Natsu performs a feint Fire Dragon's Roar and then spits in Totomaru's face, while Totomaru retaliates by using a foul-smelling Orange Fire spell to overwhelm Natsu's sense of smell). By this time, Natsu masters control of his own flames by increasing its size until Totomaru is unable to manipulate them at all. He then creates a massive flame and aims it at the Lacrima, destroying it.
With the Jupiter unable to fire, Phantom Lord's master Jose transforms the entire building into a gargantuan robot, the Super Mage Giant Phantom MK II. The transformation causes Natsu to succumb to motion sickness, leaving him unable to fight. Totomaru takes advantage of this and prepares to use his ultimate spell, Rainbow Fire, against Natsu. Before he can cast the spell, however, his entire body is frozen by Gray and thrown into the sky by Elfman.
Some time after Phantom Lord's disbandment, Totomaru becomes a Magic teacher, with Romeo Conbolt learning how to perform various forms of Fire Magic from him. He continues to hold a grudge against Natsu for defeating him, and forbids his students from even mentioning him in class.
Alvarez Empire arc
Magic and Abilities
Rainbow Fire (七色の炎 Reinbō Faia): As the member of Element 4 representing fire, Totomaru uses a variation of Fire Magic. His signature form of such Magic is called Rainbow Fire, and it allows him to generate flames of different colors, each possessing a peculiar effect, which is not necessarily strictly related to fire itself.
- Blue Fire (青い炎 Burū Faia): Totomaru creates blue, cold fire, which he throws towards his opponent. The true extent of its effects are unknown.
- Orange Fire (橙の炎 Orenji Faia): Totomaru creates orange, foul-smelling fire, which he throws at the enemy.
- Rainbow Fire (七色の炎 Reinbō Faia): Totomaru's ultimate attack, he combines all of his colored flames into a single, multi-colored flame and throws them at the enemy. Their effects are unknown.
Pyrokinesis: Totomaru has the ability to control all the fire in the area around him. This remains true even for Magical fire produced by other Mages aside from his own, putting him at an advantage against other fire-wielding Mages. Apparently, should the Mages happen to be generating the flames directly from their person, then Totomaru would also be able (to a limited degree) to directly manipulate their bodies by extension. He generally gestures in order to control flames coming from outside sources, often placing his hand(s) in a knuckle with only the middle and index fingers sticking out. However, he's incapable of controlling the fire of a Mage who has achieved complete mastery over it.
Enhanced Speed: Totomaru has shown remarkable speed, being capable of fighting on equal terms with Natsu in close range. In the anime, his speed is apparently increased, to the point where he appears to be able to instantly traverse over short distances.
Katana: Totomaru's weapon of choice is a simple katana, befitting his ninja theme, which he carries around attached to his waist. The Tsuba is gold with a rectangular shape, and the tsuka is covered with a blue tsukamaki. The Saya is also blue with gold koiguchi and kojiri.
Appearances in Other Media
Fairy Academy: Yankee-kun and Yankee-chan
As a student of Phantom Academy, Totomaru and several other students confront Erza and Lucy who are students of Fairy Academy. Totomaru comments on their cuteness and is then confused and surprised when Erza pulls out a metal pipe from her chest and is later defeated when Natsu arrives and pelts him with firebombs.
Fairy Academy - Yankee-kun and Yankee-chan!
Totomaru and the others from Courage Academy start to harass Erza, Lucy and Wendy while they are walking home. Since they refused to leave them alone Erza starts to beat Totomaru and the others with an iron pipe as Natsu and Gray join the fight. The next day Totomaru and the others challenge Fairy Academy to a fight. Later on that day, Totomaru and the other Courage Academy students come to Fairy Academy to fight them, using Mirajane as a hostage. Totomaru and the others fight Natsu and Gray yet, are defeated by Erza and swept away by Aquarius.
Fairy Tail Portable Guild
Totomaru appears as a playable character in the first Fairy Tail Video Game, Fairy Tail Portable Guild, and is playable from the beginning of the game. His element is fire and he possesses the following Spells in the game:
- Blue Fire: Cost 1 MP, Default Technique
- Kakyuu Seigyo: Cost 2 MP, Totomaru must be at lv35 to purchase it in the shop.
- Orange Fire: Cost 2 MP, Totomaru must be at lv42 to purchase it in the shop.
- Rainbow Fire: Cost 4 MP, Totomaru must be at lv50 to purchase it in the shop.
Fairy Tail Gekitou! Madoushi Kessen
- When Totomaru appears as one of the delinquents from Courage Academy, he seems to be lacking the marks across his face.
- (To Natsu Dragneel) "I am Totomaru, manipulator of the fire element. All flames in this world submit to me."
Battles & Events
|Guild Master||Jose Porla|
|S-Class Mages||Aria • Gajeel Redfox • Juvia Lockser • Sol • Totomaru|
|Members||Boze • Sue|
|Element 4||Aria • Juvia Lockser • Sol • Totomaru|
|Deceased||Geoffrey (First Guild Master)|