User blog comment:Red Eyed Raven/i took the time to make this blog, so plz take time to read it/@comment-2106167-20130729103018

Bad Vodoo (name taken from a song by The Kreeps) would either be a Dark Guild or a Legal Guild with shady business going on. As the name itself suggests, it'd have an occult theme related to voodoo rites, dark Magic, reptiles, shamanism and similar stuff. It'd welcome any kind of Mage, especially the most derelict, giving them a chance and thus gaining their utmost loyalty. I'd want an ace, some strong fellows (e.g. an elite team a-la-Seven Kins of Purgatory), some distinct members, and a variable amount of mob. The building would be hard to reach, located in a swamp inhabited by creatures under the guild's control (such as alligators, snakes, venomous frogs and similar species. I'm not too fond of leeches, so I'd avoid them), and would have a modest appearance yet again related to occultism and shamanism, with straw roofs and totems, possibly quite small, but complete with a hidden underground section. The colors would be green and some sort of sick black or yellow.

As its Guild Master, I'd employ stronger versions of some of the guild's signature forms of Magic: I'd control foes with voodoo dolls, summon swamp creatures and familiars, use poisonous attacks, possibly employ Darkness Magic. Something exclusive would be calling forth wooden tribal masks to drastically enhance my physical skills and do flashy stuff.