User:Aldarinor/Sandbox

Useful Stuff

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Cait Shelter (ケット・シェルター (化貓の宿) Ketto Sherutā lit. Monster Cat's Lodge) was described as one of the Legal Guilds in Fiore.

Overview
Not much is known about Cait Shelter around Fiore. The guild seemed to have a tribal theme to it, with its members wearing garments reminiscent of those used by ancient Native Americans and sporting body painting. The clothes were made by Cait Shelter itself, as Wendy Marvell noted that fabric-working was a specialty in the guild. A limited group of people knowing about the guild considered its members the descendants of the Nirvit, an ancient tribe responsible for creating the Magic Nirvana, also believing them capable of sealing it.

Location
Cait Shelter's supposed headquarters didn't sit far from the Worth Woodsea, in the Kingdom of Fiore, southwest from Magnolia Town, with a mountain range being located north from it. The building itself stood in a small plain, with some rocky formations visible behind it, those housing a tall, wooden watchguard and several massive poles; a large, round tiled space in front of the structure had more buildings overlooking it, with the local community, according to Wendy Marvell, being part of the guild.

The building itself was a large pavilion, which, living up to the guild's name, took the form of a cat's head: its central section sported two large rhomboidal windows looking like feline eyes, each possessing two sticks placed in a cross shape crossing it; topping the cloth door standing in the central lower part of the pavilion were two curved corners, each bearing a pair of capsized triangular flags hanging from it, with their inner edges ending in a dark circle; something which made the whole entrance look like a cat's muzzle with an open mouth and bared teeth. The rounded top part of the structure, separated from the rest by a row of large feathers hanging vertically, came with a pair of massive, triangular protrusions, which served as the cat's ears, with the guild's name being placed below them, in the middle. Flanking this main section were two smaller ones, elongating from its sides, which possessed dark parts topping their roofs. Sitting behind the right wing from the main pavilion's door were three high poles, each bearing a banner secured to its central upper part by ropes: the banner in the middle was adorned by Cait Shelter's symbol, the one to its right by the emblem of Fiore, and the one to the left by the insignia of the Magic Council. Sitting before the pavilion, at both sides of the main structure, was a pair of large, ornamental objects similar to short columns, which in the upper part bore a dark symbol reminiscent of a wind rose; these very upper parts had their edges curving outwards, generating three protruding semicircles which made them look like paws, thus granting the feline structure its forelegs.

Inside, the pavilion was shown to have a wooden floor, and its fabric walls were sustained by a wooden frame, consisting of several large beams. The furniture was exotic, with carpets and clothes bearing ornamental patterns. Objects representing cats were also shown to be present, just like some vegetable elements, such as vines adorning the supporting beams.

History
While acknowledged as such by the authorities and even by the Guild Master of Fairy Tail, Makarov Dreyar, Cait Shelter has never been a guild. Its supposed Master, Roubaul, was in fact the soul of the last surviving member of the Nirvit tribe, as well as the creator of the Nirvana weapon, four hundred years prior to the current storyline. Such gigantic structure, which should have protected the Nirvit from the dangers threatening the rest of the world, eventually caused their downfall, with the darkness it had absorbed settling on the peaceful tribe and causing its members to kill each other in a fratricide conflict which cost all of them their lives, with Roubaul passing away from old age some time after. Roubaul, employing his immense Magical capabilities, resolved to continue living on as a spirit, in order to wait in solitude for someone who might have accomplished what he couldn't: the destruction of Nirvana. One day, however, his hermitage received the visit of a blue-haired boy, bringing an unconscious girl named Wendy Marvell and asking Roubaul to take care of her. Taken aback by the boy's resolve, the old man accepted. When Wendy woke up, she asked Roubaul whether "Jellal" had brought her to a guild, and the spirit, unwilling to disappoint her, confirmed that they were indeed in a guild, proceeding to employ his powerful Magic to generate a large number of illusions, each possessing a personality. This is how the fake Cait Shelter guild was born.

Strength
Despite never having been a real guild in the first place, Cait Shelter managed to be recognized as such, taking part in the quest to destroy the Dark Guild Oración Seis alongside the legal guilds Fairy Tail, Lamia Scale and Blue Pegasus. Making up the group were two remarkable members: Roubaul, the one acting as the Guild Master, was an extremely powerful Mage, having created the Magic Nirvana and possessing enough skill in the use of illusions to generate a large amount of members for the fictitious guild, all possessing physicality and personalities of their own, something which amazed even Jura Neekis, the Ace of Lamia Scale and one of the Ten Wizard Saints, who described it as frightful. What's more, the latter feat was achieved after Roubaul had passed away, with him continuing to live on as a spirit with the use of his Magic. The "cause" behind the guild's "creation", Wendy Marvell, is a Sky Dragon Slayer in possession of strong healing Magic, which was believed to be long-lost.

Licensing
Living up to his snake theme, Cobra harnesses the power of a reptile: a poison Dragon.

Hearing Magic -> This ability makes again makes him similar to the reptile giving him his name due to the peculiar form of hearing common to snakes, which, lacking ears, instead feel the vibrations produced by movement through their skull.

Cobra
Poison Dragon Slayer Magic (毒の滅竜魔法 Doku no Metsuryū Mahō): Living up to his reptilian theme, Cobra's Magic also harnesses the power of a reptile: a Poison Dragon. By having Dragon Lacrima implanted in his body, he became able to use Poison Dragon Slayer Magic, a form of Dragon Slayer Magic granting him the power to generate and manipulate poison. The substance he controls seems to come in the form of a very dense toxic gas, which can hit foes with remarkable striking force, sending them flying away from Cobra. This is shown to possess great acid properties, burning foes on contact and causing great pain. Cobra himself went on to remark that "The strike of a Poison Dragon decays all that it touches, destroying it utterly". When fired against foes through his Poison Dragon's Roar, his poison is also able to spread viruses throughout the victims' bodies, slowly stealing their ability to move, and ultimately killing them. Cobra, as a Dragon Slayer, is capable of consuming his own element, when produced from external sources, to replenish his strength; something which also makes him immune to poison. Due to Cobra's pet Cuberos being able to produce poisonous gas from its mouth, Cobra always has a good amount of his consumable element at his disposal. He seems to employ this exclusive Magic of him only while he's fighting seriously, usually relying on the combination of Hearing Magic and sheer hand-to-hand combat, as well as on Cuberos. When he does resort to use Poison Dragon Slayer Magic, his unarmed blows are shown to be greatly boosted in power, with his punches and kicks burning the target's skin.

Hearing Magic: A form of Magic which immensely augments Cobra's hearing. Through its use, the Oración Seis member becomes capable of hearing a man's footsteps from miles away, even managing to follow such individual through this very same sound. What's more, the enhanced senses granted by this Magic are enough for Cobra to hear the "voice" of his opponent's hearts, something which effectively allows him to read his opponent's mind, much like a form of Telepathy. This makes him almost impossible to take off-guard, letting him know what moves his foes will perform before they have a chance to actually perform them. While extremely effective, this form of Magic is shown to have its downsides: Cobra's enhanced hearing can act as a double-edged sword, with overly loud sounds, such as a cry from a fellow Dragon Slayer, hurting his ears and causing him pain, and foes might momentarily nullify such power by performing their assaults without actually thinking. In addition, strangely enough, Cobra seems to be unable to read the mind of people who happened to lose their memories, such as Jellal Fernandes; a weakness he's aware of, and which doesn't seem to surprise or hinder him much.

X791 arc
Rocker and his team participate in X791's Grand Magic Games, competing in the preliminary event "Sky Labyrinth" and completing the latter in 7th place, being thus admitted to the real tournament. The group cheers Yaeger up as the Mage volunteers himself for the Hidden event, and similarly encourages War Cry as he readies to battle Sabertooth's Orga Nanagear, with their comrade's instantaneous defeat at the hands of Orga's Black Lightning leaving them blank.

Rocker is shown crying out in enthusiasm with the rest of his comrades as Bacchus, who took over War Cry due to the latter's injuries, comes in 1st place during the Chariot event, earning them 10 points. During Bacchu's battle with Team Fairy Tail A's Elfman Strauss, the group beholds the power of the S-Class Mage and his visible advantage over the opponent in joy, but are left in a state of comedic dismay when Elfman, as part of his bet with Bacchus, states that his victory will change the name of their guild in "Quatro Puppy" for the rest of the Games; something which comes real with the unexpected defeat of Bacchus, much to their still comedic astonishment.

Appearance
Semmes is a very tall and massive individual, towering in both height and mass over his fellow teammates for the Grand Magic Games, distinguished by an outlandish appearance. Topping his very wide, mildly rounded torso, standing on a pair of rather stocky legs, is his head, which has only the face visible, this being rounded as well, notably small in comparison to the rest of Semmes' body, and strangely colored: two white semicircles are located at its sides, each going from the eye to the corresponding side, while the central part is light blue in color. Semmes' eyes don't have visible pupils, being completely white.

Covering most of Semmes' large upper body is a single black garment, even extending up to his head and acting as an hood of sort, leaving only his face exposed, and growing a pair of prominent protrusions jutting outwards from the sides of the head, each ending in a large, golden sphere. The collar circling the area where Semmes' neck is supposed to be is also golden in color, while a large, light decoration shaped like the letter "X" adorns the central part of such cloth. On his legs, Semmes seems to wear a light, mildly loose pair of pants, coming with a sash circling his waist and bearing a similarly colored waistguard split in two parts, with each part hanging above the outer side of a leg.

Appearance
Nobarly is a muscular man of average height distinguished by his elongated, pointed nose, likely his most visible and distinctive feature. His messy black hair, almost reaching down to his shoulders, with two large bangs framing his face and covering its sides, is mostly hidden by the light blue bandanna covering his head, tied on the back and sporting long edges left hanging down to Nobarly's middle back. Such cloth is located just above his black eyes, hiding his eyebrows from sight.

Nobarly's torso is covered by a loose, light sleeveless shirt adorned by a series of lines crossing it vertically, with a large, light belt bearing two horizontal lines of studs sitting below it, circling his waist, right above the loose dark pants he wears on his legs, ending some inches above his ankles, with his footwear consisting of a pair of dark shoes, with light sections circling the ankles themselves. His muscular forearms are wrapped in light bandages, and, circling his neck, is a trademark item of Quatro Cerberus: a dark collar covered in light spikes, similar to those found on dogs.

Appearance
Rocker is a tall, well-built man with a highly distinctive hairstyle: his long, dark blond hair is styled into a single pair of massive, spiky tufts jutting upwards from the top of his head, getting thinner as they get farther from the widow's peak present on his forehead, as if it was covered in hair cream; a series of messy strands sit right above his neck, with some of them jutting outwards horizontally at both sides of his head, and he sports massive sideburns with pointed lower edges. He possesses a mildly square face, and his black eyes are topped by bushy eyebrows, colored the same as his hair, and possessing similarly spiky outer edges. His left forearm is covered in a dark and intricate tattoo, consisting of several spiky lines outlining a decorative motif.

Rocker's oufit consists of a dark leather jacket, held closed by a zip and bearing studs on the upper torso and collar, with sleeves reaching down below his elbows, exposing his tattoo, and the collar of a light shirt closed by dark buttons visible below it; light, very loose pants held up by a simple dark belt with a plain, rectangular metal buckle, sporting an ornamental chain secured to it by a leather clasp and disappearing behind Rocker's right leg, and dark shoes. Circling is neck is a massive red collar covered in a series of prominent whitish spikes, a popular ornament within Quatro Cerberus. His outfit, together with his wild hair, make him reseble a greaser to a degree.

Appearance
Jenny Realight is a slim young woman of average height renowned for her beauty, which made her X791's Miss Fiore and granted her the cover page of several issues of the Sorcerer Magazine. She has long, wavy and flowing light hair, which is gathered on the back of her head and tied in a ponytail reaching down to her middle back, with two short bangs framing her face, and an highly decorative dark flower with large petals adorning the right part of her hair, above her right ear. Her face is soft in shape, has large light eyes with long eyelashes and full lips which, during Jenny's appearance as guest in the Grand Magic Games, were covered in dark lipstick. She sports a top model physique, being slim but at the same time having a large bust and ample hips. Jenny's dark Blue Pegasus stamp is located on her left shoulder. Miss Fiore dons a fair amount of jewellery on her person: hanging from her ears is a peculiar pair of earrings, those being reminiscent of two fragments of a thin chain, each composed by two rectangular, rounded links; circling her neck she has a light necklace composed of many flat, square metal parts joined together, and both of her wrists bear bracelets, with two of them, covered in a wavy pattern, being present on the right one, and a third, consisting of three thin circlets joined together, adorning her left one. Her right little finger sports a ring.

Jenny's attire consists of a sparkly, light strapless sequin dress, reaching down to her calves, which bears a large slash on the skirt's left part. Tied around her waist is a long, flowing light cloth with ruffled edges, circling most of her lower body, with her sparkly skirt under it, and she wears light heeled sandals for footwear.

Appearance
Laxus is a very tall, massive and pale young man with blond hair, whose spiky strands jut backwards from his head, with a single tuft hanging down on his forehead. He's got a mildly sharp and squared face with marked nose and cheekbones, and his eyes, circled by prominent dark lines, each sporting a single eyelash on its outer side, and topped by arched eyebrows matching his hair in color, are orange in color, with the shade varying from time to time. Crossing his right eye is a highly distinctive, vertical scar, starting on his forehead and almost reaching down to his chin, which he has had ever since his teenage days, and which takes on a form highly reminiscent of a stereotypical lightning bolt, jutting outwards in an angle below his eye, in reference to his Lightning Magic. Laxus possesses a toned and muscular body; this is shown to noticeably bulk in size and mass when he activates Dragon Force, which also prompts his arms to become covered in scales, and his otherwise normal canine teeth to grow sharper. Laxus' dark Fairy Tail stamp is located on the lower left part of his torso, right below his left pectoral; this, in particular, is shown to be adorned by an extra, more intricated black tattoo topping the stamp itself, consisting of a series of sharp and spiralling markings, extending up to his left shoulder and to his back, covering his left scapula, with a single line reaching down to his lower back. Laxus is rarely shown without his Magic Headphones, a distinctive Magic device which allows him to store music away and listen to it as he wishes, much like real walkmen and iPods. His model, being a Sound Pod, bears distinctive spikes jutting outwards from its dark blue earphones, which usually hide Laxus' ears from sight, with the device containing music linked to them being secured to his belt. In his younger years, aside from the smaller height and size, Laxus sported mildly longer hair, with some strands left casually hanging on his upper face.

=Melee=

Melee Combat is a fighting style adopted by several characters in the Fairy Tail series.

Description
Melee combat is a fighting style which, as the name itself suggests, revolves around close-range confrontation, with users assaulting opponents physically. Widespread around Fiore, this form of combat can be employed by normal people and Mages alike. While the latter ones were described by the Vanish Brothers as lacking the ability to fight at close range due to their time being devolved to study Magic, some Mages are in fact shown to be fearsome melee fighters, even specializing in such form of combat. Magic itself can be a valuable asset when engaging foes in close quarters, with many forms of Magic being focused around melee combat.
 * Dragon Slayer Magic provides its users with many moves thought for melee.
 * Titan enlarges the users' body, making their strikes stronger and granting them a larger striking range.
 * Ice-Make can be employed to craft melee weapons, or to freeze foes at close range.
 * Requip allows its users to store away and equip at will weapons and armors for battle.
 * Sword Magic grants users a range of empowered melee attacks when employing swords.
 * Urumi employs retractable flat cables which can be used to assault foes in combat.
 * Take Over can transform the users' bodies into that of creatures fit for melee combat.
 * Regulus can greatly boost the power of unarmed attacks.
 * Lightning Magic can greatly increase the speed at which users move around, at the same time granting the unarmed blows they land in melee more force.
 * Slowing Magic can significantly reduce enemies' speed, allowing the user to strike them in melee undisturbed.
 * Iron Dog can turn the users' arms into metallic beings, enhancing their punching power.
 * Muscle Speak can enhance the strength of the users' allies, making them more suited for close-range confrontations.
 * Pufferfish Magic can cover the users' bodies in spikes, making them deadlier at close range, as well as enlarge them in a similar way to Titan, though on a smaller scale.
 * Palm Magic focuses the users' Magic Power in the palms of their hands, making their unarmed blows way more damaging.

Melee combat can be performed both unarmed, with users assaulting foes with punches, kicks and other moves, and armed, with users wielding weapons of various kinds, and is thus divided in two main classifications: Hand to Hand Combat and Armed Combat.

Hand to Hand Combat
Users of Hand to Hand Combat engage into melee confrontations employing unarmed moves. A variety of such moves has been shown, with the most recurring ones being different types of punches and kicks; headbutts, elbows, knees and palm strikes are also used to various extent. The way such form of combat is harnessed varies from user to user: some are shown to employ an aggressive, direct attack style relying on mighty blows, while others prefer performing more fluent and acrobatic motions to strike opponents. While most fighters aren't stated to employ any specific fighting style, some named martial arts exist:
 * Chop-Hanging Fist: A martial art which revolves around the use of palm strikes. Users of such art usually assume a typical fighting stance, diagonally stretching their arms upwards and bending their knees, in order to more easily perform these attacks. The only known user of this style is the Quatro Cerberus guild's S-Class Mage Bacchus.
 * Drunk Chop-Hanging Fist: Bacchus' exlclusive version of Chop-Hanging Fist, which he employs after consuming alcohol. Doing this makes the pattern of his strikes unpredictable, at the same time drastically boosting their power.

The unarmed prowess, predictably, varies from user to user, with some being more experienced or physically prepared than others.

Master Hand to Hand Combatants
Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, an can overwhelm foes even if they are armed or larger than the users themselves.

Expert Hand to Hand Combatants
Expert unarmed combatatants possess remarkable prowess in the use of such art, being able to use it to great extent, and to take on more than one opponent at the same time. Some of them, while not employing hand-to-hand combat as the main element of their fighting style, are shown capable of holding their own against masters of such discipline.

Armed Combat
Armed combat, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range. A variety of melee tools is commonly utilized throughout Fiore, with swords, coming in different shape and size (among which are longswords, sabers and rapiers), being the most common ones, and with other weapons being daggers, spears, axes, whips, scythes, guan dao, war hammers and kanabō. Even curious tools such as oversized frying pans have been shown to be employed as weapons.

Due to swords being the most popular weapons, Swordsmanship is a known discipline, with swordsmen found throughout the Kingdom possessing various levels of mastery. Most forms of swordplay, similar to most forms of unarmed combat, aren't properly classified as specific fighting styles. However, so far, one named art of the sword has been revealed:
 * Style of the Undrawn Long Sword: A form of swordsmanship revolving around the use of a sheathed blade. While technically not exposing the weapon's cutting edge/s, users of such art are shown able to slice foes as if they were wielding a drawn sword. The stances assumed in the performance of this swordplay are vaguely reminiscent of those typical to Iaido, with the swordsmen wielding the sheath of their sword with one hand, and resting the other on the sword's hilt. Kagura Mikazuchi is currently the only swordswoman shown employing the Style of the Undrawn Long Sword, making use of it with the "Blade of Resentment", Archenemy. It's as of yet unknown whether the peculiar cutting capabilities which this form of combat relies on stem from skill or from the weapon employed.

Master Swordsmanship Specialists
Masters of such art possess impressive swordplay, demonstrating great speed, accuracy and power, and being capable of fighting several foes at the same time. Many master swordsmen who are also Mages actively employ Sword Magic.

Expert Swordsmanship Specialists
Expert swordsmen possess advanced swordplay, enough for them to hold their own against several opponents, or to slice things which are usually considered impossible to slash, such as spells.