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=Fairy Tail: Zeref's Awakening=

Mage Hunting arc
An original story arc, devised by Hiro Mashima for the game. The plot invovlves Mages from Legal Guilds disappearing one after another, accompanied by rumors of a giant demon hunting Mages. As Fairy Tail receives many bodyguard requests from mages scared by the story, they receive news that some mages from their ally, Lamia Scale, and set out to investigate. As they set out, they encounter a mysterious girl. What is the connection between her, the cases of Mage Hunting and the mysterious masked Mage lurking in the shadows? And what is the true identity of the giant demon that has been hunting Mages?

Quests
=Zeref's Awakening Character Spells=
 * http://wikiwiki.jp/ft-zeref/?%CB%E2%CB%A1, http://wikiwiki.jp/ft-zeref/?%A5%AD%A5%E3%A5%E9%A5%AF%A5%BF%A1%BC
 * Check with Omega to confirm whether correct.

Laxus Dreyar

 * (スパーキンブリッド): 20 VP.
 * (ライトニングラッシュ): 40 VP.
 * (雷竜方天戟): 60 VP.
 * (雷竜の咆哮): 80 VP.
 * (レイジングボルト): 80 VP.
 * (神鳴殿): 120 VP.

Gildarts Clive

 * (クラッシュ): 20VP.
 * (分解): 40VP.
 * (破邪顕正　一魂): 60VP.
 * (魔力解放): 80VP.
 * (破邪顕正　一天): 120VP.

Loke

 * (黄珠の輝き): 20VP.
 * (獅子光旋舞): 30VP.
 * (獅子王の輝き): 40VP.
 * (獅子光耀): 60VP.
 * (獅子光砲): 120VP.

Alzack Connell

 * (銃弾魔法・火花弾): 20 VP.
 * (銃弾魔法・魔蓄弾): 40 VP.
 * (銃弾魔法・炸裂弾): 60 VP.

Bisca Connell

 * (スナイパーライフル): 20 VP.
 * (デリンジャー): 40 VP.
 * (リボルバーマグナム): 60 VP.

Mystogan

 * (霧幻奈落): 20VP.
 * (摩天楼): 40VP.
 * (幻夢境): 60VP.
 * (蓬莱陣): 80VP.
 * (五重魔法陣 御神楽): 120VP.

Done
Wendy Marvell, Fried Justine, Bickslow, Pantherlily

Grammar Checked
Natsu Dragneel, Gray Fullbuster, Cana Alberona

Others
Edolas Guard

Ichiya Vandalay Kotobuki

 * (痛み止めの香り): 60VP.
 * (しびれ毒の香り): 40VP.
 * (一夜フラッシュ): 20VP.
 * (楽園への誘いの香り): 80VP.

Erza Knightwalker

 * (真空の槍)

Azuma

 * (葉の剣): 40VP.
 * (枝の剣): 80VP.

Doranbolt

 * (瞬間移動・突進): 20VP.
 * (瞬間移動・打上): 30VP.
 * (瞬間移動・急襲): 40VP.
 * (記憶操作): 60VP.
 * (瞬間移動・猛襲): 120VP.

Zeref

 * Predation of Death (死の捕食, Shi no hoshoku): 40VP.
 * Total Eclipse (トータルエクリプス, Tōtaruekuripusu): 80VP.
 * Abyss ? (アビスアーティリア, Abisuātiria): 120VP.

Done
(grammar check from 2nd to last) Meredy (1st spell fix, Maguilty, マギルティ)

Grammar Check
Cobra, Jura Neekis,,Lyon Vastia, Ren Akatsuki

Jellal Fernandes
Jellal appears as a mini-boss twice in the PSP Game, Fairy Tail: Zeref's Awakening. He can be unlocked as a playable character with a password. He uses the following spells: =Blogs=
 * Bind Snake: Cost 20 VP, One of Jellal's default spells.
 * Tentai Magic: Hienjin: Cost 40 VP, One of Jellal's default spells.
 * Grand Chariot: Cost 60 VP, must be purchased from the shop.
 * Altairis: Cost 80 VP, must be purchased from the shop.
 * Abyss Break: Cost 120 VP, must be purchased from the shop.

Blog Posts

 * Question: Untold Tales
 * Question: What you seek from a Fairy Tail movie
 * Imagination: Fairy Tail fighting game - Super Moves
 * Speculation: Acnologia and Assimilation
 * Speculation: The other Celestial Spirits
 * Imagination: Fairy Tail fighting game - Mechanics
 * Imagination: Fairy Tail fighting game - Character Playstyles
 * Question: Sacrifices

Possible Topics
Big Movie Ideas (Dai Mahou Sekai?), What you wouldn't mind being missed out in an adaptation (game etc), Fillers (if one really had too, formats), Scary stuff

Imagination: Fairy Tail Fighting Game
(Yosei Musou) (妖精無双, Yōsei Musō, Yosei Musou?)
 * If a Fairy Tail fighting game was developed, what do you think it should or shouldn't have?

Speculation/Imagination: The Other Celestial Spirits
The 69 other constellations (Source: Wikipedia):

A few of these have been seen during the party in the Celestial Spirit World in Chapter 262/Episode 153:
 * Cup (Crater), Box, Chameleon (Chamaeleon), Fishes (Not Pisces, Dorado (Goldfish), Piscis Austrinus, Volans), Pigeon (Columba-Dove?), Rabbit (Lepus?), Triangle (Triangulum, Triangulum Australe), Wolf (Lupus), Crown (Corona Australis, Corona Borealis)
 * Dolphin (Delphinus), Fox (Vulpecula), Hare (Lepus), Swan (Cygnus)


 * Celestial Spirit Magic
 * 88 constellations (recognised)
 * 12 Zodiac Keys + 1 other, 6 Silver, 19 total used
 * Unknown: Ophiuchus (Serpent Bearer)
 * Gold: Aquarius (Water Bearer), Taurus (Bull), Cancer (Crab), Virgo (Maiden), Sagittarius (Archer), Leo (Lion), Gemini (Twins), Aries (Ram), Scorpio (Scorpion), Capricorn (Goat), Pisces (Fishes), Libra (Scales)
 * Silver: Crux (Southern Cross), Horologium (Clock), Nikola (Canis Minor, Lesser Dog), Lyra (Lyre), Caelum (Chisel), Pyxis (Compass)
 * 69 left

The 88 modern constellations:

The 69 left:

Chapter 262/Episode 153:
 * Cup (Crater), Box, Chameleon (Chamaeleon), Fishes (Not Pisces, Dorado (Goldfish), Piscis Austrinus, Volans), Pigeon (Columba-Dove?), Rabbit (Lepus?), Triangle (Triangulum, Triangulum Australe), Wolf (Lupus), Crown (Corona Australis, Corona Borealis)
 * Dolphin (Delphinus), Fox (Vulpecula), Hare (Lepus), Swan (Cygnus)

Question: Scary Stuff
Different people find different stuff scary and at different levels.

My question is this:

Is there anything, if anything, in Fairy Tail that you have found to be somewhere in the spectrum of scary (from mildly unsettling to creepy to scary to terrifying), by how much and why?

Question: Sacrifices
Here are two hypothetical examples of the sort of situation I'm referring to:

Example 1: A Fairy Tail video game is being made, covering a certain part of the story. In that part of the story, there are over 50 candidates for playable characters, plus a few other possibilities. There is only room for 50 playable characters. Therefore, some of the candidates are going to have to be left out. Some people are not going to be pleased depending on who is being left out.

Example 2: A Fairy Tail book is being written, covering a certain part of the story. However, the story is not flowing smoothly - it is a bit too slow and sluggish. Some parts of the story may have to be trimmed in order to make it flow better. Some people are not going to be happy depending on which bits are being sacrificed.

By those, I mean these sorts of things:
 * Mere dislike for a certain thing and possible wars over the subject.
 * Things coming from not reading the question properly.
 * Other things I've yet to describe or haven't managed to do so properly.

Notes (possible examples):
 * Video games where characters were considered but not featured in the final playable line-up (many examples, perhaps Zeref's Awakening could also be counted).
 * Kaizoku Musou 1 missed out several notable story arcs (some included in the sequel).

UNS3-type

 * Pause, Movement, Charge, Jump, Guard, Super-Move, Attack, Support/Switch, Mode Shift, Counter, Attack (Normal, Strong, Special)

PS3:
 * Start, Select, Light Stick, Right Stick, Triangle, Circle, Cross, Square, R1, R2, L1, L2, D-Pad
 * Start: Pause
 * Left Stick: Movement
 * Cross: Jump
 * Cross + Movement: Dash
 * Square: Regular Attack
 * Square repeat: Regular Combo
 * Square Triangle: Strong Combo connection
 * Triangle: Strong Attack
 * Triangle repeat: Strong Combo
 * Circle: Special Attack
 * R1: Counter?
 * R2: Super-Move
 * L1: Guard
 * L2: Charge
 * L2 hold: Accelerated Charge
 * L2 + Cross: Charged Dash
 * L2 + Square: Charged Regular Attack
 * L2 + Triangle: Charged Strong Attack
 * L2 + Circle: Charged Special Attack
 * L2 + L1: Charged Guard

360:
 * Start, Select, Left Stick, Right Stick, A, B, Y, X, R1, R2, L1, L2, D-Pad

Wii:
 * Motion-control, D-Pad, A, B, 1, 2, Home, +, -, C, Z, Stick

Untold Tales

 * Fairy Tail member backstories
 * How everyone came to join Fairy Tail
 * Answers to questions which will have to be answered if the story is to move on

What you seek from a Fairy Tail movie

 * Favourite characters and ships

Dream Battle Chronicles: First Match

 * General consensus on outcome.
 * Attempt challenge of imagining a scenario for the opposite outcome - might be fun.
 * Take into account new information as it emerges.

External Factors to consider

 * Setting: Sun Village arc
 * Forest
 * Ice from the village being frozen (slippery)
 * Mountainous terrain in certain areas.
 * Succubus Eye mage using Retrogression.
 * Target likely foes, but is he the type to put up with certain behavior from newcomer and focus on the mission rather than putting someone in line?
 * Might tip the balance too much, going by Chapter 346?

Lucy
Magic and Equipment:
 * Celestial Spirit Magic: Summoning magic.
 * Aquarius
 * Taurus
 * Cancer
 * Virgo
 * Sagittarius
 * Leo
 * Aries
 * Scorpio
 * Gemini
 * Capricorn
 * Plue
 * Horologium
 * Lyra
 * Crux
 * Pyxis
 * Uranometria: Offensive star magic.
 * Fleuve d'étoiles: Extendable whip.

Minerva
Magic and Equipment:
 * Territory: Spatial magic.

Unknown/Speculative Factors
Lucy: Minerva:
 * Absolute maximum summoning capacity.
 * New keys.
 * New spirits that are willing to or are able to summon themselves.
 * Endurance - no evidence yet to suggest it, but feeling that character is of type that relies too much on their special powers, but lacks certain other traits (physical defence) to fall back on if their primary powers fail them (there are other examples of this type within the series).
 * Capacity for tactical thought while enraged.
 * Willingness to use magic on unknown area/outside of line of sight.

Dream Battle Chronicles: Eighth Match

 * Ultear Milkovich VS Minerva Orland
 * Information up to Chapter 349.
 * Ultear, Pre-Last Ages
 * No interference by other parties

External Factors to consider

 * Setting: Forest (not too dense, some clearing)

Ultear
Magic and Equipment:
 * Arc of Time: Temporal magic.
 * Restore
 * Parallel Worlds
 * Flash Forward
 * Infinite Sphere
 * Luminous Minutes
 * Reverse/Forward state
 * Ice-Make
 * Ice-Make: Rosen Krone
 * Ice-Make: Bloom
 * Ice-Make: Dahlias
 * Telekinesis
 * Transformation
 * Thought Projection
 * Possession Magic: Not to be used.
 * Orb
 * Sword

Minerva
Magic and Equipment:
 * Territory: Spatial magic.
 * Shield
 * Explosion
 * Teleport/Relocate
 * Pocket Dimension
 * Spatial Trap
 * Magic Draining

Unknown/Speculative Factors
Ultear: Minerva:
 * Expanded repertoire.
 * Endurance - no evidence yet to suggest it, but feeling that character is of type that relies too much on their special powers, but lacks certain other traits (physical defence) to fall back on if their primary powers fail them (there are other examples of this type within the series).
 * Capacity for tactical thought while enraged.
 * Willingness to use magic on unknown area/outside of line of sight.

Fragments

 * The two run each other in the forest. A few words are exchanged before the fight begins.
 * Ultear deploys her orb at the start of the fight while Minerva immediately sets off some explosions, which Ultear dodges while sending the orb towards Minerva.
 * Minerva attempts to store the orb but it multiplies and catches her out.
 * She blocks with magic while Ultear moves closer and engages in physical combat.
 * Having blown up the orbs, Minerva blocks Ultear's physical attacks with her magic but fails to notice the orbs being restored and is struck from behind.
 * Ultear grows some trees to trap Minerva but Minerva switches places with her. Ultear manages to escape before receiving any major attacks (using the orb to buy time).
 * Minerva teleports to avoid the orbs, but is unable to avoid them all.
 * Minerva has the chance to flee, but is too angry to take it.
 * Ultear rewinds the time of a fallen tree/rock that Minerva is standing on to throw her off balance.
 * Minerva uses her magic to grab Ultear's leg and pull her down, buying some time.
 * Ultear freezes the floor, using Arc of Time to melt certain sections to help her movement.
 * Minerva switches places with Ultear, hoping to have her take her own attack, but she has anticipated this, is ready to take it and has left something where she was.
 * Minerva misses one of the orbs, which delivers a hard blow from below her front, leaving her incapacitated for quite a few seconds (as one would be if struck there). Ultear wastes no time in using Parallel Worlds and Flash Forward to defeat her.
 * A tree that was damaged by one of the earlier attempts falls over (crushing a fallen Minerva)

Scenario

 * The battle takes place in a forest (not too dense). Ultear is as she was before casting Last Ages, Minerva is as she was. The two have run in one another in such a way that they can't ambush the other at the start and due to the circumstances, neither can retreat. After a few words are exchanged, combat begins.
 * At the start of the battle, Ultear immediately deploys her orb while Minerva starts by triggering some explosions in Ultear's vicinity. Ultear dodges these, sending her orb towards Minerva. Minerva attempts to store the orb but is partly caught out when the orb multiplies. She manages to block and knock away the orb strikes with her magic, blowing up one of them, before turning to block Ultear who has closed the distance between them and engages in hand to hand combat.
 * While Minerva is busy blocking, Ultear's attacks, the orb she blew up is restored and strikes her from behind. Ultear follows this up with a strike to the chest. Minerva is knocked backwards, but attempts to trap Ultear with her magic. However Ultear doesn't let her, jumping away from the target area and having the orbs attack her repeatedly. When an opportunity arises, Minerva teleports a short distance and briefly hides.
 * Though she knows where Ultear is initially, in a few seconds while she is no longer in sight, Minerva loses track of her. She then spots her and traps her using her magic, and attempts to use her War God summon, but as she is preparing, that Ultear disappears (it was a Thought Projection) and she is struck by the orbs again. Angry, Minerva uses a chain of continuous explosions in the general direction where the orbs came from, damaging quite a few trees and knocking some of them over.
 * Minerva teleports over to one of the fallen trees to look for Ultear. While she is standing on it, Ultear rewinds its time, knocking her off. After getting back on her feet, Minerva sees Ultear as well as many orbs about to Flash Forward. Minerva quickly switches places with Ultear, intending for her to be hit by her own orbs. However Ultear has anticipated this and stops the orbs she sent forward as they were about to hit her. She had also held back some of the orb in her vicinity and sends them towards Minerva.
 * Minerva, who was about to trigger an explosion, tries to guard against the orbs but is struck several times. One of the orbs, coming from the front and flying low, delivers a particularly painful blow which leaves Minerva incapacitated for a few seconds. Ultear wastes no time in taking advantage of this and splits and launches all of her hundreds of orbs at Minerva. Unable to guard effectively, Minerva takes the full front of the attack and is knocked against a tree. As she falls, the tree damaged from the impact and the earlier explosion, falls over, crushing her beneath it.

Dream Battle Chronicles: Thirteenth Match

 * Post-Timeskip Wendy VS Pre-Timeskip Meredy

Untold Tales
Which of these untold tales would I like to be told at some point? (e.g. character backstories, time skip activities, events in other parts of the world, unseen daily activities, quests, unrevealed truths etc).
 * Many of these untold tales are ones I'd like to be told (many of course won't)
 * Varying interest
 * Various character backstories in more detail, how they can to be where they are now.
 * Various character's development, evolution and achievements
 * When they first (e.g. learning magic, acquiring weapons) (for example, when and how did Erza come across the Nakagami Armour, and the Take Over siblings acquiring their take-overs (did one of two likely sequences take place - beat then record or beat, record then beat with record))
 * The creation and activities of Crime Sorciere?
 * Perhaps a few standard quests? A further glimpse at things we don't normally see but are part of normal life for the Mages of Fairy Tail?
 * A number of the tales that will have to be told at some point.
 * A small glimpse at another part of Earthland (not likely, seeing as HM would rather not do it due to the way he named those countries)

Many of these tales are ones I'd like to be told (some which might, some which won't). Like a lot of other people, I'm interested in seeing various character backstories in more detail and how exactly they came to be where they are now, with their development (both character-wise and skill-wise) and achievements.

(when they first used certain techniques in battle or acquired certain skills or equipment)

Another thing I'd like to see are some of the events that took place during the timeskip, in particular the formation and activities of Crime Sorcière. I'm also curious about the various unrevealed truths and unanswered questions that will have to be revealed and answered at some point, and mildly curious about a few things which are a normal part of Earthland but we don't often get to see (or see in much detail).

What you seek from a Fairy Tail movie
What would I look for in a future Fairy Tail movie? (e.g. plot, character portrayal and usage, scale, setting, scenes, tone etc)?
 * Definitely a good plot, good characterisation, character use and balance.
 * Smooth flow, nothing too forced.
 * Don't mind too much regarding scale, though a smaller scale one might be a bit refreshing (how do I put this?).
 * Good original elements when used?
 * Aside from the usual movie (setting? set-up?) or a recap, what about trying another one?
 * Did think about developing an idea for an alternate one, didn't get beyond the title (Gekijouban Fairy Tail: Dai Mahou Sekai) (aiming for the 'big' class, Z-type).
 * Battle scenes, Funny scenes, Heartwarming/Tearjerking/Scary/Tense scenes

Stuff I'd definitely look for is a good plot and faithful character portrayal as well as a good use of characters and balance between them. A smooth flow would be good, with nothing too forced and effective use of the different types of scenes, as well as good structure and content for those scenes. I don't think I'd mind much regarding scale, though as bigger scales and bigger stakes are fairly common, a slightly smaller scale might be a little refreshing (not that at least one Z-class one would be unwelcome). I don't think I'd mind too much regarding tone or setting either (though it might be interesting to try something a little unusual). As for original elements, which are often used, I would probably like them to be well-developed and well used.

Not long ago, I did try thinking up ideas for an alternative setting one, but in the end I didn't get beyond the title (Gekijouban Fairy Tail: Dai Mahou Sekai).

Characters to consider

 * Fairy Tail: Natsu Dragneel, Lucy Heartfilia, Happy, Gray Fullbuster, Erza Scarlet, Wendy Marvell, Gajeel Redfox, Juvia Lockser, Elfman Strauss, Mirajane Strauss, Lisanna Strauss, Makarov Dreyar, Laxus Dreyar, Fried Justine, Evergreen, Bickslow, Levy McGarden, Cana Alberona, Gildarts, Pantherlily, Loke, Macao Conbolt, Wakaba Mine, Alzack Connell, Bisca Connell, Jet, Droy, Max Alors, Nab Lasaro, Reedus Jonah, Laki Olietta, Romeo Conbolt, Mavis Vermilion, Warren Rocko, Vijeeter Ecor
 * Lamia Scale: Jura Neekis, Lyon Vastia, Sherry Blendy, Chelia Blendy, Yuka Suzuki, Toby Horhorta
 * Blue Pegasus: Ichiya Vandalay Kotobuki, Hibiki Lates, Ren Akatsuki, Eve Tearm, Jenny Realight
 * Quatro Cerberus: Bacchus, Rocker, Nobarly, Yaeger, War Cry, Semmes
 * Sabretooth: Sting Eucliffe, Rogue Cheney, Orga Nanagear, Rufus Lohr, Minerva, Jiemma, Dobengal
 * Mermaid Heel
 * Kagura Mikazuchi: Unsheath Archenemy.
 * Millianna
 * Risley Law
 * Arania Web
 * Beth Vanderwood
 * Oración Seis: Brain/Zero, Cobra, Angel, Racer, Hoteye, Midnight, Erigor
 * Edolas: Mystogan, Erza Knightwalker, Hughes, Sugarboy, Byro, Coco, Lucy Ashley
 * Magic Council: Lahar, Doranbolt
 * Kingdom of Fiore: Yukino Aguria, Arcadios, Garou Knights Leader, Cosmos, Kamika, Uosuke, Garou Knights Member
 * Other: Zeref, Ur, Bora, Everlue, Vanish Brothers, Kageyama, Rayule, Sho, Wally Buchanan, Simon, Byro Cracy, Imitatia, Rogue Cheney (Future)

Single

 * Crime Sorcière
 * Jellal Fernandes: Sema, Altairis, Grand Chariot, Abyss Break
 * Ultear Milkovich: Flash Forward
 * Meredy: Maguilty=Rays
 * Phantom Lord
 * Jose Porla
 * Totomaru: Rainbow Fire
 * Sol
 * Aria
 * Death's Head Caucus
 * Ikaruga
 * Fukuro
 * Vidaldus Taka
 * Grimoire Heart
 * Hades: Grimoire Law, Amaterasu Formula 100, Katsu, Demon's Eye, Nemesis
 * Bluenote: Black Hole
 * Zancrow
 * Zoldeo: Huma Raise
 * Azuma: Terra Clamare
 * Kain Hikaru
 * Rustyrose
 * Yomazu
 * Kawazu
 * Raven Tail
 * Ivan Dreyar: Raven Tail All-Out Attack
 * Flare Corona
 * Obra
 * Kurohebi
 * Nullpuding
 * Other
 * Haru: Ten Commandments - Ravelt
 * Elie: Etherion

Combination

 * Natsu + Lucy: Meteor Storm (Ryūsei-gun, Ryūsei, Ryū (Dragon), some sort of pun/combination)
 * Ultear + Meredy: Sensory Link, Chili Peppers and Tickling

Character Playstyles

 * Natsu Dragneel: Balanced?
 * Lucy Heartfilia: Low defence, Style shift (Independent/Spirit Link), Range/Magic-based, Key Inventory, Summons - Dependent/Independent
 * Gray Fullbuster: Balanced?
 * Erza Scarlet: Style shifter (The Knight), Armor Inventory
 * Heart Kreuz Armor: Balanced
 * Adamantine Armor: Low attack/speed, Very high defence
 * Clear Heart Clothing: High attack, Low defence
 * Alzack Connell: Ranged attacker, Short-range weakness?
 * Bisca Connell: Ranged attacker, Short-range weakness?
 * Minerva Orland: Ranged attack/move focus, Close quarter magical guard defence, Low physical defence, Teleporter